#RacingGames
Street Rod: The Granddaddy of Car Culture Software
While the summer months are normally the perfect time to take a road trip, New York has mandated that any jaunts out of state require a 14-day quarantine upon return — and any location one might want to visit on a lark has a strong likelihood of being closed to visitors.
Seems like a lot of hassle with very little payoff for yours truly, so I’ve been escaping into old films and television shows before they’re cancelled for being offensive. Video games have also become a staple of the modern pandemic lifestyle and, if you read my review of the Ford Simulator franchise, you’ll recall that my tastes skew toward terrible, automotive-themed DOS programs from the late 1980s.
Today’s entry is actually pretty decent, however — or at least it would have been at the time of its release.
QOTD: What Racing Game Hooked You?
Most gearheads of a certain age got their first tastes of behind-the-wheel speed not through their right foot but through their right thumb. Atari, Nintendo, PC … or – for the youngsters among us – PlayStation and Xbox.
Me? Well, here’s the one that hooked me into the world of pixelated dashboards and synthesized exhausts.
Project CARS, Just Like Many Real Cars, Can't Match The Media Hype
Project CARS is probably the most hotly-anticipated automobile-related video game to “drop” in the past few years. It’s ridden a positively Kanagawan wave of media hype and compensated “viral” marketing to its release – but at least one well-informed source is saying that this new emperor is decidedly trouserless.
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