Videogame Review: Need for Speed ProStreet

Samir Syed
by Samir Syed

Need for Speed Prostreet is a huge departure from the NFS series, featuring only legal racing. That’s right; the ultimate “I don’t wanna grow up” game has grown up. By banishing typical NFS staples – illegality, police chases and near-invincibility – EA Sports has made a serious racing game. Unfortunately, that places ProStreet squarely in the crosshairs of established franchises like Gran Turismo and Forza Motorsport, who’ve cornered the market on “serious racing.” Against this lethal competition, ProStreet falls far short of establishing a beachhead.

The game’s heart is its career mode, which is structured in a series of “Race Day.” Each race day has a minimum point requirement for victory. If you collect enough points after a few races, you don’t need to finish the entire event to unlock more Race Days. However, you can choose to continue an already-won Race Day to collect even more points and earn a “Domination” victory, which unlocks better rewards and gives you more cash.

And so, you go from Race Day to Race Day, unlocking other Race Days. Gone is the “Free Roam” which allows you to meander through the city, exploring the limits of the car or trying to incite the police play bumper tag with you. All the various types of races within each Race Day are standard fare for experienced Xbox racers: straight-up races, time trials, sector shootouts and drag races. The only “free time” allowed is race practice.

It’s not a bad set-up for a pure racing game, but there are many disappointments. Track-based drag racing, for example, is new to the NFS franchise. It was an idea that must’ve sounded cool to a bunch of geeky car/gamer guys sitting around on bean bags, but wasn’t. Each NFS drag race starts with a burnout. The goal: heat your tires by keeping your revs in a specified power band. Do well and you’ll be catapulted at the green light.

From there, drags are ridiculously easy. Time your shifts to claim a victory. Presto. No race lasts longer than 24 seconds. (Surprise!) In other words, it’s pure tedium; especially since most Race Days include at least one drag event. In comparison to the canyon duels– an innovative wrinkle introduced in NFS Carbon– drag racing is a non-crashing bore.

The other issue with Race Days: car typing. When you buy a ride, you select one type of racing for the vehicle: grip (standard racing), speed, drag or drift. Switching a car from one mode to another deletes all previous tuning. Obviously, some semi-pro racers optimize their cars for one type of event. But forcing gamers to do the same adds little value to the game, and another dollop of ennui. It seems obvious to me that a stock Corvette Z06 would be a competent dragster and time-attacker all at once.

Another unfortunate mystery: why an all wheel-drive (AWD) car can’t enter drift events. Seriously. I can still recall earning the “Drift King” achievement in NFS Carbon with an AWD R34 Skyline, a car k nown for its ability to drift. Yet in the next game of the series, the car is apparently unable to drift.

On the other hand, ProStreet introduces damage modeling to the series. Not there’s much to it; there three basic states of damage, each of which hampers your performance slightly. And of course, it costs money to repair your car (which you must do at the end of each Race Day). Unfortunately, there’s no distinction as to what’s been damaged (e.g., steering, engine, gearbox) and how each type of damage hinders you.

Forza’s guiding line is shamelessly aped, though ProStreet’s line is nowhere near as accurate. Follow it at your own risk. Most cars handle like buses at any speed above 40 mph. Some car rumps still have that cartoonish jiggle under acceleration. The steering is vague and imprecise as always. Visuals are not much better than Forza Motorsport 2 (released a year earlier) either.

NFS, in any incarnation, has never been a purist’s driving game. As long as it had that taboo underground feeling, the arcade feel and a city to explore, you’d forgive the unrealistic driving, where brakes are an afterthought and a Viper can hit 120 mph in 1.5 seconds. In a more adult setting, NFS’ driving flaws are laid bare.

And yet someone at EA decided to let NFS step up into the big leagues. Wong answer. Let’s hope EA returns ProStreet to the streets or… no, that’s it. That’s what they need to do.

Samir Syed
Samir Syed

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  • Spinjack Spinjack on Jan 08, 2009

    Interesting that the "serious" ProStreet can't hang with Gran Turismo or Forza, especially when you consider that Gran Turismo and Forza are basically arcade games compared to the truly serious simulators such as GTR, Live for Speed, and iRacing.

  • Jake96 Jake96 on Aug 07, 2009

    im very confused with this. ive read the book and i still cant figure this out. i made a 65 pontiac gto witch is my dream car and i cant even play it. how do i play it??

  • Theflyersfan OK, I'm going to stretch the words "positive change" to the breaking point here, but there might be some positive change going on with the beaver grille here. This picture was at Car and Driver. You'll notice that the grille now dives into a larger lower air intake instead of really standing out in a sea of plastic. In darker colors like this blue, it somewhat conceals the absolute obscene amount of real estate this unneeded monstrosity of a failed styling attempt takes up. The Euro front plate might be hiding some sins as well. You be the judge.
  • Theflyersfan I know given the body style they'll sell dozens, but for those of us who grew up wanting a nice Prelude Si with 4WS but our student budgets said no way, it'd be interesting to see if Honda can persuade GenX-ers to open their wallets for one. Civic Type-R powertrain in a coupe body style? Mild hybrid if they have to? The holy grail will still be if Honda gives the ultimate middle finger towards all things EV and hybrid, hides a few engineers in the basement away from spy cameras and leaks, comes up with a limited run of 9,000 rpm engines and gives us the last gasp of the S2000 once again. A send off to remind us of when once they screamed before everything sounds like a whirring appliance.
  • Jeff Nice concept car. One can only dream.
  • Funky D The problem is not exclusively the cost of the vehicle. The problem is that there are too few use cases for BEVs that couldn't be done by a plug-in hybrid, with the latter having the ability to do long-range trips without requiring lengthy recharging and being better able to function in really cold climates.In our particular case, a plug-in hybrid would run in all electric mode for the vast majority of the miles we would drive on a regular basis. It would also charge faster and the battery replacement should be less expensive than its BEV counterpart.So the answer for me is a polite, but firm NO.
  • 3SpeedAutomatic 2012 Ford Escape V6 FWD at 147k miles:Just went thru a heavy maintenance cycle: full brake job with rotors and drums, replace top & bottom radiator hoses, radiator flush, transmission flush, replace valve cover gaskets (still leaks oil, but not as bad as before), & fan belt. Also, #4 fuel injector locked up. About $4.5k spread over 19 months. Sole means of transportation, so don't mind spending the money for reliability. Was going to replace prior to the above maintenance cycle, but COVID screwed up the market ( $4k markup over sticker including $400 for nitrogen in the tires), so bit the bullet. Now serious about replacing, but waiting for used and/or new car prices to fall a bit more. Have my eye on a particular SUV. Last I checked, had a $2.5k discount with great interest rate (better than my CU) for financing. Will keep on driving Escape as long as A/C works. 🚗🚗🚗
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